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Advanced [show]


Guy Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. His brown hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Guy is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.

History: Guy was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to be a gardener again

Flaws: Insomniac, Depressed, Mundane. Bonds: Attractive, Rich, Job. Occupation: Actor

Voice: Sounds elderly

Attributes [hide]

Guy Ramsey, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 15 (+2)18 (+4)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Richard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a red collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He wears his black hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south to a Carpenter, Richard learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered singing. He has achieved small success as a Carpenter.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Shy. Bonds: Religious, Job, Rich. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Richard Myerscough, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Trym Norton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear grey pants and tee shirts. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trym was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Detective.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Trym Norton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Aquamarine (400 gp). Deep blue spinel (400 gp). Violet garnet (400 gp). 1 Masterwork manacles. 1 Magnifying glass. 1 Hourglass.


Social Check DCs


Miles Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and pastel robe with the hood down. He has a slight overbite and is overall scrawny. His hair is auburn and curly. He is very pretty but has cold, dead eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Attractive, Family, Rich, Military, Job. Occupation: Animal Trainer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Miles Hamilton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Ralf Cornish, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He likes to wear darkened spectacles and heavy clothing, no matter the weather. His small hat is riddled with cuts and holes. His fierce gray eyes like to dwell on things.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ralf Cornish, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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