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NPC Generator

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Advanced [show]


Guy Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears silk and lounges about seductively. He has shaved his head bald. His eyes are gray and he is always smoking a pipe.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Ploughman profession.

History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Guy's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Mercenary for hire.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Guy Tewksbury, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)16 (+3) 15 (+2)8 (-1)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 19000 cp.


Social Check DCs


Gunter Wesley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He is wearing colorful clothing, dressed as a Knight, and his gloved hand is found clutching a rapier. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Find a way to reverse the transformation of his brother; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Insomniac, Hedonist. Bonds: Criminal record, Family. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Gunter Wesley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Shane Atherton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears blue trousers with black and pastel striped suspenders. He wears various colorful collared shirts. His auburn hair is slicked back into a classic pompadour. His eyes are likewise green. His teeth are white and perfect.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east his family was never financially stable. After coming to the age of reason, Shane took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and he has money and likes to spend it

Ideals: Entrepeneur, Gifted. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Shane Atherton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Investigation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Bertram Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large tan jacket. His chestnut hair is cut short. His violet eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Barber and found it very stressful. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Optimist, Fighting. Flaws: Insane, Greedy. Bonds: Job. Occupation: Barber

Voice: Slurs words

Attributes [hide]

Bertram Wedgwood, Male Human Fighter 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)7 (-2) 14 (+2)11 (+0)
Skills Intimidation +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp. Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Watson, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. He wears his red hair up. His hazel unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a criminal king-pin and mafia family His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has recently gotten a pet goose that steals things from people.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Family, Criminal record. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Wymar Watson, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)9 (-1) 17 (+3)15 (+2)
Skills Religion +1, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 17000 sp.


Social Check DCs

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