Kody Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears brown painted combat armor at almost all times. He has styled his chestnut hair well, parting it to the right. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Kody grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Impeccable. Bonds: Has a crush, Religious. Occupation: Priest
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Don Brandon, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his black hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Tanner, but he got bored and became a Barkeep. He now owns his own business.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Optimist. Flaws: Insane, Mundane. Bonds: Rich, Job. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Balimaar Langston, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a blue vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. With a patchy blonde beard and wild blonde hair. He wears a mask on his face.
Personality: He has always had a great fascination with Human culture. He also has developed a complete distrust of the Shoemaker profession.
History: He got into the Adventurer business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Adventurer like his mother before him.
Motivation: Human compassion; and he is unsatisfied with his job
Flaws: Ugly, Racist. Bonds: Slave, Job, Military. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Good lock. 1 Simple lock. 1 Simple lock.
Theobald Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is typically in his Painter uniform. He wears a wide-brimmed hat to hide his balding. He has a dull look in his green eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a Junk Dealer, his father struggled to pay the bills. Theobald was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Painter. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Secretive. Bonds: Job, Poor, Immigrant. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Red spinel (40 gp). Freshwater pearl (10 gp). Pink pearl (40 gp). 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather. 1 Half-Plate.
Reynard Tattersall, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is also unnaturally pale. His hair is red and curly. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born at the edge of vast plains. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of specialists.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Ugly, Secretive, Fearful. Bonds: Poor, Nature. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Silver pearl (50 gp). Tourmaline (50 gp).
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