Theobald Lincoln, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He sports brown clothing, slightly heavier than average wear. His chestnut hair is unkempt and raggedy. He has gleaming, smiling hazel eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born to loving parents in a slum to the south. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and someone believes him a fraud
Flaws: Ugly, Depressed. Bonds: Poor, Enemies. Occupation: Sailor
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Diggory Landon, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man is typically in his Masseuse uniform. His golden hair is unkempt and raggedy. He wears an eyepatch.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Carter, but he got bored and became a Masseuse. He now owns his own business.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Masseuse
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Geoffrey Abram, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His right leg appears badly burned and disfigured. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he's looking for his big break
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Farmer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
Possessions: 12000 cp.
Percival Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with blue stripes complete with hood. He carries with him a set of pickaxes on his belt, each one with a aquamarine on the hilt. He keeps his black hair in a pixie cut. His eyes are a pleasant hazel.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born several months after his mother was called into army service. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Philantrophist. Bonds: Nature, Military, Criminal record. Occupation: Sellsword
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp. 2 Acid flasks.
Adam Stanley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is golden and curly. His eyes are likewise gray. His teeth are white and perfect.
Personality: Confrontational and typically high on some drug or another. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He's since become an addict/alcoholic.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Logical. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 7 (-2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Alexandrite (700 gp). Chrysoberyl (140 gp). Rock crystal (20 gp).
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