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NPC Generator

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Advanced [show]


William Woods, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has styled his blonde hair well, parting it to the left. His eyes are a pleasant brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He wants revenge against dire rats; and he is wracked by social anxiety

Ideals: Joker. Flaws: Fearful. Bonds: Mentor, Adventurer, Enemies. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

William Woods, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gilbert Denholm, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear ponchos typically of a light brown in addition to tight pants. His long white hair reaches down to his waist. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with finding treasure.

History: Sold as a small child to a necromancer, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has comitted a past crime that haunts him to this day; and he wants to meet his childhood hero

Bonds: Attractive, Criminal record, Adventurer, Mentor, Religious. Occupation: Cook

Voice: Excited and jittery

Attributes [hide]

Gilbert Denholm, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 18 (+4)14 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Heward Shelley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears a custom-built plate barding that's adorned with black lining and desert motifs. His silver hair is thinning but still full. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born into a rich family. He worked as a nervous Locksmith and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Flaws: Antagonistic, Fearful. Bonds: Job, Rich. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Heward Shelley, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 7 (-2)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Prescott, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather. He is physically well-built. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels kind of lost in life; and further expansion of business

Ideals: Joker, Fighting. Flaws: Depressed. Bonds: Rich, Job. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Prescott, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Godfrey Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His brown hair is long and unkept. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Rich. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Godfrey Melancon, Male Human Fighter 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)14 (+2) 14 (+2)13 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 10000 cp. Red spinel (130 gp). Iolite (50 gp). Golden yellow topaz (1600 gp).


Social Check DCs

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