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Advanced [show]


William Colby, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His golden hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: To find somewhere to settle down.

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Job, Military. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

William Colby, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gomory Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a black suit, tan shirt, and white tie. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a plains tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Immigrant, Nature, Mentor. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Gomory Berkeley, Male Human Fighter 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)14 (+2) 18 (+4)14 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Infernal, Draconic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Don Wentworth, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. He has done his best to style his brown hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Don Wentworth, Male Human Fighter 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills History +5, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Blue sapphire (500 gp). Fire opal (500 gp). Moonstone (80 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in an above average manner. With bright silver hair and a scraggly beard. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of specialists.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Athletic, Professionalism, Fighting. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Robert Westcott, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp. Large well-done wool tapestry (300 gp).


Social Check DCs


Randal Northcott, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his tan robe and has his whip always slung over his shoulder. His brown hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with writing.

History: He was born several months after his mother was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Military, Family. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Randal Northcott, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 17 (+3)12 (+1)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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