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NPC Generator

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Advanced [show]


Alex Easton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear ponchos typically of a light brown in addition to tight pants. He wears a feathered hat to cover his moderate length black hair. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Mason, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his daughter.

Ideals: Philantrophist. Flaws: Ugly, Lazy. Bonds: Rich, Family. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

Alex Easton, Male Human Fighter 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)16 (+3) 11 (+0)16 (+3)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Abyssal, Giant, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Tim Eastoft, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He prefers to wear violet clothing when he does not wear armor. His top hat is riddled with cuts and holes. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Cook

Voice: Loud with bravado

Attributes [hide]

Tim Eastoft, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 9000 cp. 1 Silver holy symbol.


Social Check DCs


Solomon Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white shirt with thin pastel vertical stripes and green pants. His golden hair is drawn into a tight pony tail with a card scrunchie. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Painter, who enjoyed hunting, Solomon was taken on many hunting expeditions. After coming to the age of reason, Solomon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and doesn't want to be a tailor and was forced into it by his family

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Nature, Family. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Solomon Staurheim, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 8 (-1)7 (-2)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Peridot (70 gp). Azurite (6 gp).


Social Check DCs


Simon Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered violet stockings. His auburn hair is cut jaggedly and amateurishly. His gray eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 8 years old his parents immigrated from the east. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: He feels threatened by others; and he has passion for adventuring and risk

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Immigrant, Family. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Simon Sheldon, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)11 (+0) 9 (-1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gerald Atherton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black costume with the symbols of luck on his torso. His white hair and beard is wavy and long. His eyes are hazel and beady.

Personality: He snorts whenever he laughs or is feeling confident. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Gerald never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Sabotage a competitor; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, In love. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Gerald Atherton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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