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NPC Generator

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Advanced [show]


Dustin Myerscough, Male Human [Permalink]

Personal [hide]

Description: This eastern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. He has moderate length golden hair. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.

Motivation: A rival would like him out of the picture.

Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Immigrant. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Dustin Myerscough, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills Religion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ernest Wharton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is typically in his Cartwright uniform. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his mother. In his 10th year, his parents were killed by a orcs raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Flaws: Ugly. Bonds: Job, Immigrant, Enemies, Adventurer. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Ernest Wharton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Ernest Marleigh, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears blue trousers with tan and grey striped suspenders. He wears various colorful collared shirts. He has no hair. His eyes are blue and beady.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He then took over the family business and is one of the better Glassblower for hire.

Motivation: To be a Masseuse again; and expand his business

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Ernest Marleigh, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trey Harrington, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy grey pantaloons and a black scarf. He is muscular with a powerful set of arms. He keeps his white hair in a pixie cut. He has amber eyes.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trey took refuge in the large cave and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Disease. Bonds: Nature, Family. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Trey Harrington, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Jocelyn Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. He wears a Stetson hat to hide his balding. His eyes, though not visible through his cowl, are violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Jocelyn was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Attractive, Has a crush. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Jocelyn Copeland, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Red-brown spinel (130 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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