Gerard Darlington, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. He wears a broad hat to hide his balding. His amber eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: Wants his loneliness to end; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Immigrant, Job, Has a crush. Occupation: Shoemaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
Richard Soames, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and green robe with the hood down. He sports a long auburn beard, and similarly colored long hair. His eyes are violet and he is always smoking a pipe.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Locksmith like his father before him.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Locksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Kyle Clare, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a black coat over a brown low-cut shirt, and a feathered hat upon his head. He has a hunchback. He has shaved his head bald. He has several tiny jet earrings on each ear.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a mountains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Dilettante
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 5000 cp. 1 Masterwork Common Melee.
Adelard Elton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown cloak and cross-gartered white stockings. His tied-back hair is golden. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Insane, Hedonist, Impulsive. Bonds: Rich. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork studded leather.
Gomory Yeardley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a long, brown, dusty cloak, and a wedding ring on his right hand. His white hair is cut jaggedly and amateurishly. His eyes are violet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is lazy, self-centered, vain, and jealous.
History: He was born to loving parents in a slum to the south. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has comitted a past crime that haunts him to this day; and he'd like to take his coworkers down a peg
Flaws: Selfish. Bonds: In love, Criminal record, Poor, Debt, Job. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
