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Advanced [show]


Miles Northcott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Guard and is in decent physical shape. He keeps his silver hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He speaks before he thinks and is too direct. His job bores him to no end. He has decided to make it more interesting.

History: Born in the north to a Guard, Miles learned a great deal about his father's area of expertise. Miles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Impulsive. Bonds: Job, Adventurer, Criminal record. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Miles Northcott, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)10 (+0) 9 (-1)7 (-2)
Skills Athletics +4, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Solomon Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a white coat. He keeps his black hair in a pixie cut. His brown unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Fortune-teller, who enjoyed hunting, Solomon was taken on many hunting expeditions. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Many giants want him driven away; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Disease. Bonds: Enemies, Nature, Criminal record. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Solomon Wellington, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Patrick Ansley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white tunic with black highlights, and long white pants that bunch up around his shoes. He sports a long black beard, and similarly colored long hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Patrick lived on a farm with his father, near the main road leading to a nearby town. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family, Nature. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Patrick Ansley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Alexandre Tindall, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a robe, a symbol of the four houses of cards around his neck, and a scimitar on his belt. He is an epitome of beauty. His silver hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Attractive, Religious. Occupation: Scribe

Voice: Booming voice

Attributes [hide]

Alexandre Tindall, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 700 sp. 1 Breastplate.


Social Check DCs


Manfred Garfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears many layers of old clothing at all times. He has a hunchback. He has silver hair. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised in a plains tribe. A gifted student he started as a Bellfounder, but he got bored and became a Apothecary. He has achieved small success as a Apothecary.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Adventurer, Nature, Job. Occupation: Apothecary

Voice: Low and grunting

Attributes [hide]

Manfred Garfield, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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