Aldous Snape, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair and beard is wavy and long. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He comes from a rich eastern family. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.
Motivation: He has money and likes to spend it; and retire the richest man in the east
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Rich, Family. Occupation: Gardener
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
Possessions: 300 gp. Red garnet (60 gp). Iolite (20 gp). Carnelian (20 gp).
Alexandre Tattersall, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple green robe with brown stripes complete with hood. His hair is long and auburn with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To protect his home; and he's repulsed by the pc
Ideals: Persistence, Logical. Flaws: Antagonistic. Bonds: Mentor, Guardian. Occupation: Body Guard
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 28000 sp.
Odo Denholm, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is brown and curly. He has blue eyes and a tan hat with a blue feather.
Personality: He hates Humans with a passion. As such he is filled with self loathing. The war was a terrible time for him, and Odo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Odo was born with his mother's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs
Ideals: Athletic. Flaws: Racist, Depressed. Bonds: Rich, Military, Attractive. Occupation: Bellfounder
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 43000 sp. 1 Minor magic item.
Bertram Wakefield, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, brown, dusty cloak. He has shaved his head bald. His eyes are green and he is always smoking a pipe.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Impeccable, Gifted. Flaws: Ugly, Depressed. Bonds: Military, Adventurer. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 24000 cp. Red spinel (130 gp). Freshwater pearl (16 gp). 1 Minor magic item.
Ernest Rodney, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear flannel. His black hair is long and unkept. He has green eyes.
Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he's attracted to the pc
Flaws: Ugly, Impulsive, Mundane. Bonds: Poor, Has a crush. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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