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Advanced [show]


Charles Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. His blonde hair is long and unkept. His amber eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of western immigrants he idolized his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and to unite with his sister

Ideals: Fighting, Athletic. Flaws: Ugly, Insane. Bonds: Family, Immigrant. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Charles Gladstone, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 500 sp. Fire opal pendant on a fine gold chain (500 gp). Old masterpiece painting (500 gp).


Social Check DCs


Tim Garrick, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a brown handlebar mustache and slicked back brown hair. His eyes are green and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He left for the north, certain he would find work there.

Motivation: Regain custody of his daughter; and doesn't want to be a slave trader and was forced into it by his family

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Slave Trader

Voice: Creaky witch voice

Attributes [hide]

Tim Garrick, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is styled in orderly dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Depressed. Bonds: Adventurer, Immigrant, Job. Occupation: Stylist

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Mori, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +6

Possessions: 400 gp.


Social Check DCs


Jocelyn Budd, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large red mantle and cape that has been intricately interwoven into his brown robe. His white hair is heavily combed to the left. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Jocelyn Budd, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)12 (+1) 13 (+1)5 (-3)
Skills Arcana +3, Deception -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Adam Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting blue shirt and pants. He wears a colorful flower in his blonde hair. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Adam embodies much of what other species detest in the Humans. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He struck the Fletcher job and began his own company from there.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Adam Chatham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)15 (+2) 14 (+2)18 (+4)
Skills History +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp.


Social Check DCs

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