Simon Davenport, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is braided into rings. He wears an eyepatch.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. While studying, he fell in love. They married and had a daughter. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, In love, Guardian. Occupation: Unemployed
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 40 pp. Obsidian (4 gp). Golden yellow topaz (900 gp). Chalcedony (40 gp). Golden yellow topaz (900 gp). 1 Minor magic item.
Shane Gladstone, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair and beard is wavy and long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.
History: Shane was born in the west. At a young age he loved to build and create. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and retire the richest man in the west
Ideals: Logical, Persistence. Flaws: Addict, Antagonistic. Bonds: Poor. Occupation: Bricklayer
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 9000 cp. 1 Minor magic item.
Lance Bradly, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears rags and sports a simple walking cane. His long chestnut hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Lance and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lance discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Lance fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend.
Ideals: Extrovert. Flaws: Insane, Shy, Disease. Bonds: Poor, Adventurer. Occupation: Hunter
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Citrine (40 gp). Deep blue spinel (300 gp).
Norman Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is kept up in a ponytail inside a feathered hat. His eyes are gray and catlike.
Personality: He is mildly Human supremacist, though he does not identify as such. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gifted from a young age, Norman studied abroad. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Human compassion; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Racist, Shy. Bonds: Poor. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Hubert Law, Male Human [Permalink]
Personal [hide]
Description: This man wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his flail. He has a penchant for wearing a ring with an oversized amber on his right hand. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are blue.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with his god.
History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Flaws: Sensitive, Mundane. Bonds: Rich, Religious. Occupation: Gardener
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2700 sp.
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Their contribution stands as a beacon of hope for all adventurers!