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NPC Generator

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Advanced [show]


Charles Sutherland, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. His skin is fair and his fingers are delicate and long. His white hair is styled in orderly dreadlocks. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to loving parents in a slum to the east. He was an apprentice working in his father's forge. Recently he has begun working with bootleggers and crooks.

Motivation: He's in love; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Criminal record, Poor, Job, Has a crush. Occupation: Stylist

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Sutherland, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)11 (+0) 7 (-2)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Percival Weston, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a long, tan cloak. He wears a colorful flower in his chestnut hair. His eyes are a pleasant violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and to reunite with his absent mother

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Family, Rich, Debt. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Percival Weston, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 11 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ernest Kimberley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. He wears a deerstalker hat to hide his balding. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. He misses his home and complains about the freezing weather, even in summer.

History: A powerful brothel owner made him what he is. Ernest was born on a far southern plains where he grew up under the tutelage of his father, an expert Crown-heir. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Immigrant, Mentor. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Ernest Kimberley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)8 (-1) 12 (+1)14 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (600 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Randal Tatum, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop hair cut. His eyes are gray and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Dyer profession.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Beggar and found it very stressful. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Randal Tatum, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Norman Benson, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his left hand. He wears his auburn hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norman took refuge in the large cave and found the beat up bow and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Persistence. Bonds: Attractive, In love, Slave, Nature. Occupation: Priest

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Benson, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)9 (-1) 15 (+2)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp. Sard (70 gp). Rose (70 gp). 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs

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