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NPC Generator

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Advanced [show]


Kyle Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Halsey, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)6 (-2) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Red-brown spinel (40 gp).


Social Check DCs


Gerald Reid, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is kept up in a ponytail inside a deerstalker hat. He has gleaming, smiling gray eyes.

Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.

History: The child of a Tailor, who enjoyed hunting, Gerald was taken on many hunting expeditions. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down.

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Nature, Immigrant. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Gerald Reid, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Frederick Morton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them and is in decent physical shape. He wears his silver hair up in a very large beehive style do. He has amber eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Frederick never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, In love, Religious. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Frederick Morton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 12 (+1)7 (-2)
Skills Acrobatics +2, Performance +0
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Theodoric Barlow, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair and beard is wavy and long. He is baby faced.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He uses divination through singing.

History: He was raised by priests from a young age. After coming to the age of reason, Theodoric took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister; and his religion dominates his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Mentor, Family. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Barlow, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)14 (+2) 12 (+1)8 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hunter Dudley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is cut jaggedly and amateurishly. His eyes are hazel and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Since then, he has sought to make the best of life.

Motivation: To find somewhere to settle down.

Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Mentor, Immigrant. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Hunter Dudley, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 37000 sp. 1 Buckler. 1 Masterwork Light steel shield. 1 Banded mail.


Social Check DCs

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