Reynard Astley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a tight fitting pastel shirt and pants. His brown hair is lengthy and is close to two feet long. He has several tiny amber earrings on each ear.
Personality: He will rave to anyone who will listen. Reynard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.
Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it
Flaws: Insane. Bonds: Rich, Family, Immigrant, Job. Occupation: Bounty Hunter
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 13 (+1) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 200 gp. 1 Minor magic item.
Justin Branson, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern man is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. He has dyed his greying black hair a little too much giving a sharp black color. He wears large thick round spectacles.
Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of northern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Justin took refuge in the old dungeon and found the beat up rapier and armor he uses now. He left for the north, certain he would find work there.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic, Joker. Flaws: Shy. Bonds: Rich, Immigrant, Nature. Occupation: Courier
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 6 (-2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1700 sp. 1 Small steel mirror. 1 Healer’s kit.
Tim Skelton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a tight fitting blue shirt and pants. He is an epitome of beauty. With bright silver hair and a scraggly beard. He has brown eyes and a blue hat with a green feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Sculptor.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Joker. Bonds: Attractive, Job, Religious, Enemies. Occupation: Sculptor
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Trym Harrington, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean tan cloak covering his clean studded leather. His hair is long and auburn with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. He has several tiny topaz earrings on each ear.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Fisher.
Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg
Flaws: Sensitive. Bonds: Immigrant, Rich, Job, Mentor. Occupation: Fisher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate.
Gunter Roscoe, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a white poncho over his likewise colored trousers and shirt. He has shaved his head bald. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has always had a great fascination with Human culture. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Flaws: Addict, Racist, Insomniac. Bonds: Adventurer. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp. Malachite (11 gp). Rose (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!