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NPC Generator

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Advanced [show]


Peter Denholm, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting grey shirt and pants. His auburn hair is unkempt and raggedy. His hazel unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Interpreter mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Persistence. Flaws: Ugly, Disease, Secretive. Bonds: Poor. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Peter Denholm, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)17 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Richard Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. With bright auburn hair and a scraggly beard. His fierce green eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in a small desert village. He was an athlete and attended two major summer competitions. He never won. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of gnolls; and wants to work out more often

Ideals: Athletic. Flaws: Depressed. Bonds: Rich, Nature, Enemies. Occupation: Body Guard

Voice: Pronounces O like U

Attributes [hide]

Richard Yeardley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)18 (+4) 11 (+0)17 (+3)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Terran, Druidic, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Anthony Middleton, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His hair is short and silver. His thin eyebrows rest above his beady gray eyes.

Personality: Anthony speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved out west to avoid the crime he committed. After months of barely getting by, Anthony managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Anthony Middleton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)11 (+0) 6 (-2)11 (+0)
Skills Insight +0, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gilbert Stanton, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. He carries with him a set of whips, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown hair is thinning but still full. He has gray eyes.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his mother was called into army service. His childhood dream was to be a Fortune-teller, but he was a colossal failure. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable, Justice. Bonds: Military, Job. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gilbert Stanton, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40000 sp.


Social Check DCs


Adelard Ridley, Male Human [Permalink]

Personal [hide]

Description: This man has a large grey mantle and cape that has been intricately interwoven into his tan robe. He is muscular with a powerful set of arms. He wears his white hair up. He has blue eyes and a grey hat with a tan feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Shepherd for hire.

Motivation: He has money and likes to spend it; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Job, Nature, Rich. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Adelard Ridley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)15 (+2) 10 (+0)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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