Heward Wentworth, Male Human [Permalink]
Personal [hide]
Description: This man wears black trousers with tan and blue striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His auburn hair is braided into rings. His gray eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Heward lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new spice merchant responsibilities is difficult
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Family, Job, Adventurer. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp.
Heward Snowdon, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left hand appears badly burned and disfigured. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Heward took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he's repulsed by the pc
Ideals: Joker, Gifted. Flaws: Insane, Antagonistic. Occupation: Beggar
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Minor magic item.
Diggory Shelley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. His silver hair is smooth and relatively long. His skin is flawless and his violet eyes scan people very quickly.
Personality: His tongue was cut out and he uses sign language. He feeds upon the attention of others.
History: He was born at the edge of vast forest. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and to be a animal trainer again
Ideals: Philantrophist, Athletic. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Layabout
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 sp.
Gilbert Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His black hair is unkempt and raggedy. His eyes, though not visible through his cowl, are gray.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is harsh and unforgiving.
History: Gilbert was born in the east. At a young age he loved to build and create. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His religion dominates his actions.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Bowyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 18000 cp. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.
Alexandre Perry, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a violet collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His auburn hair is lengthy. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Flattery will make him almost putty in your hands.
History: He was born to a criminal king-pin and mafia family He married young, but lost his spouse to dire rats. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Flaws: Depressed, Selfish. Bonds: Criminal record, Enemies, Family. Occupation: Soapmaker
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp.
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