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NPC Generator

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Advanced [show]


Ralf Clayden, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair and beard is wavy and long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Bounty Hunter for hire.

Motivation: Further expansion of business.

Ideals: Fighting, Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Clayden, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Gunter Kensley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in tan turtlenecks beneath a yellow coat with white slacks and is in decent physical shape. His long silver hair reaches down to his waist. His eyes are gray.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Doctor and found it very stressful. He struck the Doctor job and began his own company from there.

Motivation: Expand his business; and to be a glassblower again

Ideals: Impeccable, Optimist. Bonds: Rich, Job. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Kensley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)15 (+2) 16 (+3)10 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Citrine (60 gp). Aquamarine (600 gp). Star rose quartz (60 gp).


Social Check DCs


Gunter Brent, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a small bristly mustache and wavy chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom

Ideals: Philantrophist. Flaws: Insane, Antagonistic, Impulsive. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Gunter Brent, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)8 (-1) 15 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1600 sp.


Social Check DCs


Shane Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of greataxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. With a patchy black beard and wild black hair. His thin eyebrows rest above his beady gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shane Cooper, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Athletics +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Trym Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears white leather gloves, a white jacket, and tight pants. His silver hair is kept up in a ponytail inside a feathered hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is frequently practicing swordplay.

History: He was born in the north, but his parents moved at a very young age to the south. He has had some formal painting training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against giants; and a deep hatred of giants

Ideals: Athletic, Artistic. Bonds: Enemies, Military, Immigrant. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Trym Harrington, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Nature +4, Stealth +5
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Golden yellow topaz (600 gp). Alexandrite (600 gp). Moss agate (6 gp). 1 Masterwork Musical instrument. 1 Good lock. 1 Bullseye lantern.


Social Check DCs

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