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NPC Generator

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Advanced [show]


Alexandre Abram, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his brown robe and has his dagger always slung over his shoulder, and sports empty pouches on his belt. He has golden hair. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Alexandre Abram, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)8 (-1) 9 (-1)17 (+3)
Skills Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a violet shirt with thin green vertical stripes and brown pants and is in decent physical shape. His white hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also hits on women, regardless of circumstances.

History: When he was but 8 years old his parents immigrated from the north. He went to a religious school and was inspired by the priests there in charitable deeds. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he desires power and/or immortality

Ideals: Fighting. Bonds: Has a crush, Immigrant, Religious, Adventurer. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Charles Mitchell, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)6 (-2) 14 (+2)8 (-1)
Skills History +0, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Alex Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. He keeps his golden hair in a pixie cut. His eyes are a pleasant brown.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: He wants revenge against dire rats; and money/treasure

Flaws: Insomniac. Bonds: Enemies, Rich. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Sutton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)7 (-2) 12 (+1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 800 sp.


Social Check DCs


Percival Conway, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. He wears his hair in dreadlocks. His blue eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the north. He worked as a nervous Brewer and found it very stressful. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Immigrant, Enemies, Job. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Percival Conway, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Deep blue spinel (300 gp). 1 Chain shirt. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Anthony Atherton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a skull on it. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His hazel unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to make almost anything out of random pieces of junk.

History: The child of northern immigrants he idolized his father. There was a wharf not far from home where he often wandered off to fish. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Flaws: Disease. Bonds: Guardian, Immigrant, Nature. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Anthony Atherton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)14 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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