Everard Fawcett, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears just a white suit. He wears his hair in dreadlocks. His half smiles and blue eyes are beguiling and draw you in.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Marshal business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg
Flaws: Selfish. Bonds: Attractive, Adventurer, Job, Military. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. Solid gold idol (300 gp). 1 Half-Plate. 1 Half-Plate.
Norman Heiser, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a large green jacket. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His amber eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He doesn't get along with people that don't share his tastes; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Family, Criminal record, Adventurer. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Cloth of gold vestments (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp).
Clerebold Hadley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear red tank tops with pastel pants. He wears a Stetson hat to hide his balding. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Hunter soon after.
Motivation: He's looking for his big break.
Ideals: Impeccable. Flaws: Secretive. Bonds: Adventurer, Job. Occupation: Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 15 (+2) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Terran, Gnome
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 400 gp.
Alexandre Darlington, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). His white hair is heavily combed to the left. His amber eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the west. He enjoys reading and quiet.
History: Alexandre hails from a village terrorized by brigands. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. Days after completing his studies, news broke out that his hometown was attacked by brigands. Alexandre was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Revenge; and he wants revenge against brigands
Ideals: Pacifist, Logical, Gifted. Bonds: Immigrant, Enemies. Occupation: Bounty Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Drogo Easton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his blonde hair up. His amber eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and wants his loneliness to end
Ideals: Professionalism, Gifted. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
