Drogo Harper, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a black poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. This brown eyed southerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He works hard and plays hard.
History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Flaws: Secretive, Hedonist, Ugly. Bonds: Nature, Adventurer. Occupation: Cartwright
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Lewis Sheldon, Male Human [Permalink]
Personal [hide]
Description: This western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. He wears a colorful flower in his white hair. His eyes, though not visible through his cowl, are violet.
Personality: Lewis is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: The child of western immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Poor, Immigrant, Attractive. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Aldous Everly, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Miller profession.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker. Bonds: Job, Religious. Occupation: Carpenter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 19 (+4) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Gnoll, Terran, Goblin, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 600 gp. Jasper (40 gp).
Anselm Alby, Male Human [Permalink]
Personal [hide]
Description: He wears just a white suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He keeps his red hair in a flapper bob. His skin is flawless and his gray eyes scan people very quickly.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Fearful, PTSD. Bonds: Attractive, Nature, Religious. Occupation: Bellfounder
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Don Harley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He has a large green mantle and cape that has been intricately interwoven into his pastel robe. His white hair is unkempt and raggedy. His face is scarred and worn.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.
History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his sister to traveling adventurers; and he is greedy
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Bowyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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