Don Braxton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized blue coat, he is not a threatening figure. His hair is brown and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Don has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and he is wracked by social anxiety
Ideals: Philantrophist, Entrepeneur. Flaws: Fearful, Disease. Occupation: Courier
Voice: Irish accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. 1 Masterwork Light wooden shield. 1 Banded mail. 1 Banded mail.
Rolf Bentham, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man likes to wear violet tank tops with pastel pants. He keeps his golden hair in a flapper bob. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.
History: Rolf was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.
Motivation: Revenge; and many orcs want him driven away
Ideals: Artistic. Bonds: Attractive, Job, Mentor, Enemies. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1 Masterwork studded leather. 1 Darkwood Buckler.
Adam Badger, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. His brown hair is knotted and matted. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable.
Flaws: Shy, Mundane. Bonds: Slave, Immigrant, Criminal record. Occupation: Courier
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 32000 sp. Golden yellow topaz (1200 gp). Jade (110 gp). 1 Minor magic item.
Gerard Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. His moppish silver hair is in a traditional bowl cut. His violet eyes are passionate and lively.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gerard was born on a far eastern desert where he grew up under the tutelage of his father, an expert Scribe. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Scribe
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: Just what you see.
Miles Royal, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the east to a Barkeep, Miles learned a great deal about his mother's area of expertise. When Miles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Barkeep job and began his own company from there.
Motivation: He is content; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Enemies, Job, Military. Occupation: Barkeep
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
