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NPC Generator

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Advanced [show]


Gunter Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He keeps his long brown hair kept up in a rat tail. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a brothel owner, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Ugly, Disease, Shy. Bonds: Mentor, Adventurer. Occupation: Bookbinder

Voice: Hollow voice

Attributes [hide]

Gunter Wakefield, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 10 (+0)18 (+4) 14 (+2)8 (-1)
Skills Investigation +6, Performance +1
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Gnoll, Dwarven
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 2300 sp. 1 Chain shirt. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Gilbert Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown wide-brimmed hat and brown clothes. He is physically well-built. He has a long brown beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Opinionated. Flaws: Insane. Bonds: Rich, Adventurer, Enemies. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Gilbert Ashley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)12 (+1) 16 (+3)16 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Theodoric Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Optimist. Flaws: Addict. Occupation: Carpenter

Voice: Slow speaker

Attributes [hide]

Theodoric Sutherland, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 6 (-2)5 (-3) 16 (+3)12 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Trey Berkeley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is well dressed, constantly wearing a green suit, yellow shirt, and tan tie. His whole body is exceptionally muscular. He wears his blonde hair up. His hazel eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He enjoys reading and quiet.

History: He was raised in a mountains tribe. His childhood dream was to be a Barber, but he was a colossal failure. He became a Bellfounder soon after.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Logical, Entrepeneur. Bonds: Immigrant, Job, Nature. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Trey Berkeley, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)16 (+3) 9 (-1)12 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Adelard Barclay, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aggressive, abrasive, and angry, Adelard embodies much of what other species detest in the Humans. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Adelard Barclay, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 14 (+2)17 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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