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NPC Generator

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Advanced [show]


Nicholas Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor, and he perpetually has his rapier ready. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise hazel. His teeth are white and perfect.

Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Nicholas Graeme, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 11
Languages Common, Aquan, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Everard Clifton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. His red hair is cut jaggedly and amateurishly. He has a dull look in his blue eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a necromancer, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Ugly, Mundane, PTSD. Bonds: Poor, Slave, Mentor. Occupation: Crown-heir

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Everard Clifton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Peter Warwick, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. His white hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Peter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk.

Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Bowyer

Voice: Smoker's lung

Attributes [hide]

Peter Warwick, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 9 (-1)4 (-3)
Skills Performance -1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hugh Westcott, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries spears. He keeps his long brown hair kept up in a rat tail. His eyes are amber and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Hugh Westcott, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 18 (+4)16 (+3)
Skills Animal Handling +6, History +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gomory Morton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man is typically in his Priest uniform. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are hazel.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats

Flaws: Antagonistic. Bonds: Job, Adventurer, Nature, Enemies. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Gomory Morton, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Deep green spinel (120 gp). Freshwater pearl (10 gp). Jade (120 gp). Rock crystal (20 gp).


Social Check DCs

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