Roger Benson, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a black armored body suit, with a simple tan line shooting up and back down. His silver hair is cut jaggedly and amateurishly. His amber unseeing eyes seem to look past you.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. His job bores him to no end. He has decided to make it more interesting.
History: Roger hails from a village terrorized by goblins. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: A rival would like him out of the picture; and he wants to meet his childhood hero
Flaws: Disease. Bonds: Enemies, Adventurer, Criminal record. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 500 gp.
Richard Van Es, Male Human [Permalink]
Personal [hide]
Description: This man wears a tan cloak and cross-gartered blue stockings. He is muscular with a powerful set of arms. His hair is silver, silky, and of moderate length. This hazel eyed southerner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of southern immigrants he idolized his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Unemployed
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Richard Darby, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are green and catlike.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Richard hails from a village terrorized by illithids. When Richard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist. Bonds: Rich, Adventurer, Enemies, Military. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 9 (-1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Shane Melancon, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. His golden hair is heavily combed to the left. His fierce amber eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Shane's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a white middle class family as the only child. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Bookbinder, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Gifted, Fighting. Flaws: Mundane. Bonds: Family. Occupation: Bookbinder
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
Possessions: 27000 sp. Malachite (16 gp).
Raymond Wharton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his lance ready. His red hair is knotted and matted. His eyes are a pleasant violet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He misses his home and complains about the freezing weather, even in summer.
History: Born in the south to a Laborer, Raymond learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He then took over the family business and is one of the better Laborer for hire.
Motivation: Further expansion of business.
Ideals: Fighting, Joker. Bonds: Attractive, Immigrant, Job. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp.
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