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NPC Generator

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Advanced [show]


Kody Addington, Male Human [Permalink]

Personal [hide]

Description: This western man wears tattered old clothes. His clothes are grease stained in places. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 8 years old his parents immigrated from the west. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: Sabotage a competitor.

Flaws: Ugly, Secretive. Bonds: Poor, Immigrant, Job. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Kody Addington, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)16 (+3) 11 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Orc, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Don Trollope, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Don was raised in a hard working conservative environment. A freak accident while working with his Seamstress father left him crippled. He has set out to sabotage the competition.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined. Flaws: Ugly, Fearful, Disease. Bonds: Job, Criminal record. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Trollope, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Thomas Hallewell, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. His brown hair and beard is wavy and long. He has violet eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Revenge; and he wants revenge against dire rats

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Enemies. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Thomas Hallewell, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)14 (+2) 5 (-3)7 (-2)
Skills Arcana +4, History +4
Senses Passive Perception 7
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Kendal, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of the four houses of cards around his neck, and a glaive on his belt. His hair is long and golden with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of a Engraver, who enjoyed hunting, Balimaar was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Immigrant, Job, Attractive, Nature. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Balimaar Kendal, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 7 (-2)10 (+0) 17 (+3)18 (+4)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Godfrey Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. His chestnut hair is heavily combed to the left. His amber eyes peer out from beneath his feathered tan hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: Godfrey was born in the east. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and to pay off his debts

Ideals: Persistence. Flaws: Antagonistic, Secretive. Bonds: Debt, Rich. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Godfrey Hamilton, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 10 (+0)5 (-3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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