Gilbert Huckabee, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is greasy and uncared for. His brown eyes have a joyful gleam in them most of the time.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a great chef.
History: He was born in a small island village. After coming to the age of reason, Gilbert took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Nature, Slave. Occupation: Scribe
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
Bernard Peyton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears black trousers with grey and white striped suspenders. He wears various colorful collared shirts. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.
Personality: Eccentric and domineering, Bernard will drive conversation. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born to a Adventurer, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 14 years.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and he loathes his own lifestyle
Ideals: Extrovert. Flaws: Depressed. Bonds: Enemies, Poor, Job. Occupation: Sage
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Peter Pickering, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a green cloak and cross-gartered tan stockings. His white hair is singed and shortened. His amber unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.
History: He was born to loving parents in a slum to the south. Cursed with lycanthropy at a very young age, Peter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants his loneliness to end; and he's in love
Flaws: Ugly, Disease, Shy. Bonds: Poor, Has a crush. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Moss agate (4 gp). Freshwater pearl (4 gp). Amethyst (100 gp).
John Coombs, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears just a black suit. His blonde hair is heavily combed to the left. His ears are large.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.
History: The child of a Map Maker, who enjoyed hunting, John was taken on many hunting expeditions. His childhood dream was to be a Map Maker, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg
Flaws: Ugly, Selfish. Bonds: Job, Nature, Adventurer. Occupation: Seamstress
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Peter Atterton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in a clean brown cloak covering his clean studded leather. He has a long silver beard with little hanging trinkets. His blue eyes dart from person to person.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Peter lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his brother's freedom.
Motivation: He is currently in port desperately looking for someone to get him out; and regain custody of his daughter
Flaws: Ugly, Impulsive, Insane. Bonds: Family, Slave. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 500 gp. Alexandrite (300 gp). Rose (20 gp). Tourmaline (130 gp).
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