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Advanced [show]


Anselm Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tan deerstalker hat and tan clothes. His brown hair, when down, is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the large cave and found the beat up shortbow and armor he uses now. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Flaws: Depressed. Bonds: Job, Nature, Enemies. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Anselm Eastaughffe, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)8 (-1) 17 (+3)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs


Tim Watson, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket, and carries ceremonial daggers. His hair is always cut to a buzz. His eyes are likewise violet. His teeth are white and perfect.

Personality: He can speak with the recently deceased. He is obsessed with his god.

History: Sold as a small child to a slaver, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Attractive, Religious, Mentor. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Tim Watson, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 16 (+3)10 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Jade (70 gp). 1 Holy water. 3 Thunderstones.


Social Check DCs


Gerald Sutherland, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and is wearing colorful clothing, dressed as a Bather. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Gerald hails from a village terrorized by goblins. A gifted student he started as a Stableman, but he got bored and became a Bather. He used his abilities to travel the world and help people.

Motivation: A deep hatred of goblins; and find a way to reverse the transformation of his sister

Ideals: Optimist, Philantrophist. Bonds: Enemies, Job, Family. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Gerald Sutherland, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)10 (+0) 5 (-3)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Drogo Preston, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green cloak and cross-gartered tan stockings. His hair is short and white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.

History: When he was but 4 years old his parents immigrated from the north. A freak accident while working with his Glassblower father left him crippled. He left for the north, certain he would find work there.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Professionalism. Flaws: Insane, Disease. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Drogo Preston, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Nicholas Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He carries a battered longsword and tarnished club as well. He wears his chestnut hair down. His gray eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: Nicholas was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his old friends; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Family, Nature, Debt. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Nicholas Bradshaw, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)8 (-1) 16 (+3)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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