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NPC Generator

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Advanced [show]


Drogo Gentry, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is drawn into a tight pony tail with a dagger scrunchie. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Fortune-teller business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer, Job. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Gentry, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 11 (+0)18 (+4)
Skills Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Anselm Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. He keeps his auburn hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Anselm was born the youngest of three triplets. He was taken from his home at a very young age. He has been saving his money to try and buy his sister's freedom.

Motivation: To prove his worth to the world.

Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Family, Slave. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Anselm Birkenhead, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)9 (-1) 13 (+1)8 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp. 1 Banded mail.


Social Check DCs


Adelard Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is afraid of women and trembles around them

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many illithids want him driven away

Ideals: Fighting, Athletic. Flaws: Secretive, Shy. Bonds: Mentor. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Adelard Hadlee, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Freshwater pearl (15 gp). Jade (160 gp). Smoky quartz (40 gp). 1 Minor magic item.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, yellow cloak. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are brown and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of illithids once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 16th year, his parents were killed by a illithids raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants a kiss; and revenge

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Poor, Has a crush. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Anselm Mitchell, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 16 (+3)16 (+3)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Ralf Marston, Male Human [Permalink]

Personal [hide]

Description: A 5'6" western man, he wears skinny pants and wears a black and blue robe with the hood down. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A powerful brothel owner made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and his relatives are trying to arrange a marriage

Ideals: Opinionated, Justice. Bonds: Criminal record, Mentor, Family. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Ralf Marston, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)8 (-1) 11 (+0)6 (-2)
Skills Insight +2, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs

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