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Gunter Kent, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely white suit with grey socks and a vest with buckled shoes and is in decent physical shape. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His skin is flawless and his gray eyes scan people very quickly.

Personality: He acts crazy and hedonistic. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Priest, who enjoyed hunting, Gunter was taken on many hunting expeditions. He dropped out of school before completing his studies. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Nature. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Kent, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)8 (-1) 15 (+2)16 (+3)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


William Carlyle, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is singed and shortened. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has all his life been fascinated with music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his music dream.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Ugly. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

William Carlyle, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)15 (+2) 13 (+1)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred Bentley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears bulky tan painted plate armor. His auburn hair is knotted and matted. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.

History: He was born several months after his father was called into army service. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Military, Adventurer. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Manfred Bentley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)17 (+3) 16 (+3)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 13
Languages Common, Abyssal, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Deep green spinel (90 gp). Tourmaline (90 gp).


Social Check DCs


Theobald Reed, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a blue coat with black slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His red hair is matted, messy, and big. He has several tiny amethyst earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Theobald Reed, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Everburning torch.


Social Check DCs


Bertram Altham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His silver hair is cut jaggedly and amateurishly. He has a dull look in his hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Bertram hails from a village terrorized by drow. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and sabotage a competitor

Flaws: Emotional. Bonds: Adventurer, Enemies, Nature, Job. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Bertram Altham, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Rock crystal (60 gp). Golden pearl (70 gp).


Social Check DCs

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