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Advanced [show]


Patrick Carlyle, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears clothing that is held on in multiple layers but all of it is in poor condition. He is tall, broad shouldered and powerfully built. He has white hair. His eyes are violet and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the east, certain he would find work there.

Motivation: A strong sense of loyalty to Human people; and to end his boredom

Ideals: Optimist. Flaws: Mundane, Racist. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Patrick Carlyle, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 9 (-1)11 (+0)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Infernal, Elven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 cp.


Social Check DCs


Justin Brady, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he wears professional attire. His chestnut hair is kept up in a ponytail inside a feathered hat. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Justin will drive conversation. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a wizard, Justin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Justin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Justin. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Criminal record, Mentor. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Justin Brady, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp. Rhodochrosite (9 gp).


Social Check DCs


Godfrey Branson, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish blonde hair is in a traditional bowl cut. His brown unseeing eyes seem to look past you.

Personality: He exudes charisma. He is a tour de force of persuasion. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Godfrey was born with his mother's beautiful face. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he has money and likes to spend it

Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Rich, Attractive. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Godfrey Branson, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Don Gentry, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He is bristling with hidden weapons, mostly scimitars and clubs. His brown hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Don grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Don. During his travels, Don and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Don discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Don fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Flaws: Antagonistic, Disease. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Bounty Hunter

Voice: Spits words with contempt

Attributes [hide]

Don Gentry, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp.


Social Check DCs


Roger Rutland, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy white hair. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of illithids once and for all.

History: A powerful necromancer made him what he is. Roger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Mentor, Nature. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Roger Rutland, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 18 (+4)11 (+0)
Skills Insight +6, Investigation +4
Senses Passive Perception 14
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs

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