Anthony Thorpe, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He wears a feathered hat to hide his balding. His face is scarred and worn.
Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Anthony took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Human people; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Racist, Mundane. Bonds: Immigrant. Occupation: Herbalist
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 100 gp. Carnelian (20 gp). Moonstone (20 gp). Golden yellow topaz (900 gp). 1 Minor magic item.
Godfrey Tindall, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a brown coat over a grey low-cut shirt, and a deerstalker hat upon his head. He is an epitome of beauty. His white hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can't help but pocket interesting objects he comes across
History: Born to a Barkeep, his father struggled to pay the bills. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Joker, Gifted. Bonds: Attractive, Criminal record, Poor. Occupation: Butcher
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Gilbert Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Server. He has a moderate pudge and is not very fit. His red hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Server business at a young age. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Shy, Impulsive. Bonds: Job, Adventurer. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Percival Merton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a faded coat and loose pants complete with deerstalker hat. He has a small bristly mustache and wavy red hair. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He moved out south to avoid the crime he committed. After a long history of fighting, Percival and his spouse have recently divorced.
Motivation: Retire the richest man in the west; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Has a crush, Religious, Criminal record. Occupation: Mercenary
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Giant, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 500 gp.
Heward Browning, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a robe, a symbol of death around his neck, and a scimitar on his belt. His hair, while still mostly golden, has prominent grey streaks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He never wears the same outfit twice, unless he absolutely has to.
History: Heward was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Fighting, Artistic. Flaws: Addict, Selfish. Bonds: Job. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 10 pp.
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