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NPC Generator

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Advanced [show]


Heward Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His head has been shaved. He has several tiny aquamarine earrings on each ear.

Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.

History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he is greedy

Flaws: Ugly, Hedonist, Fearful. Bonds: Rich, Immigrant. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Cotton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)8 (-1) 10 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Chrysoberyl (80 gp).


Social Check DCs


Justin Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is matted, messy, and big. He has brown eyes and a blue hat with a yellow feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Justin was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Justin Gladstone, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 12 (+1)18 (+4)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 2 Antitoxin.


Social Check DCs


Richard Benson, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large black mantle and cape that has been intricately interwoven into his tan robe. He sports a long red beard, and similarly colored long hair. He has gleaming, smiling brown eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As long as the job gets done he does not care how it got done.

History: He comes from a rich southern family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Professionalism, Impeccable. Bonds: Attractive, Rich, Criminal record. Occupation: Bricklayer

Voice: Eastern European accent

Attributes [hide]

Richard Benson, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 11 (+0)7 (-2)
Skills Deception +0, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Tim England, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left hand appears badly burned and disfigured. His black hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Tim studied abroad. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Philantrophist, Gifted. Bonds: Rich. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Tim England, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)11 (+0) 17 (+3)6 (-2)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Adelard Graham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a grey vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the south, but his parents moved at a very young age to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Slave, Immigrant. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adelard Graham, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)15 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 600 sp. 1 Superior lock. 1 Good lock. 1 Healer’s kit.


Social Check DCs

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