Drogo Southey, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his silver hair in a flapper bob. His amber eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small mountains village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Mentor, Adventurer. Occupation: Sage
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Adelard Nash, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is unkempt and raggedy. He has green eyes and a red hat with a white feather.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Adelard studied abroad. His divine abilities were realized during a raid on his village. He used his abilities to travel the world and help people.
Motivation: Revenge.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 100 gp.
Frederick Marlowe, Male Human [Permalink]
Personal [hide]
Description: He wears just a tan suit. He carries a battered shortbow and tarnished pickaxe as well. His silver hair is kept up in a ponytail inside a top hat. He has violet eyes and a tan hat with a blue feather.
Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a criminal king-pin and mafia family At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in pickaxe use. He has worked as a Blacksmith like his father before him.
Motivation: Sabotage a competitor.
Ideals: Fighting, Philantrophist. Bonds: Job, Criminal record, Enemies. Occupation: Blacksmith
Voice: French accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp.
Godfrey Jacobs, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears bulky brown painted plate armor. His hair is always cut to a buzz. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Godfrey and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich. Occupation: Performer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Hunter Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear blue pants and tee shirts. His brown hair is cut short. His eyes are blue and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He loathes his own lifestyle.
Ideals: Justice. Flaws: Depressed. Bonds: Military, Mentor. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp.
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