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NPC Generator

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Advanced [show]


Don Clifton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with top hat. He wears his golden hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: Born in the south to a Server, Don learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wants to open a new tavern.

Flaws: Insomniac, Selfish. Bonds: Enemies, Job, Immigrant. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Don Clifton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 14 (+2)7 (-2)
Skills Arcana +3, Performance +0
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Adam Clare, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His long red hair reaches down to his waist. His violet eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Mundane. Bonds: Criminal record, Immigrant, Rich. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Adam Clare, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)8 (-1) 18 (+4)5 (-3)
Skills Acrobatics +5, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Dean Atherton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised by priests from a young age. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Religious, Mentor. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Dean Atherton, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)8 (-1) 18 (+4)13 (+1)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 70 pp.


Social Check DCs


Shane Bing, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of falchions, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He sports a long red beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Shane was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Shane Bing, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)16 (+3) 8 (-1)9 (-1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp.


Social Check DCs


Gerard Halsey, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man dresses in red turtlenecks beneath a brown coat with white slacks. His tied-back hair is black. His hazel eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his father was called into army service. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Military. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Gerard Halsey, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs

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