Wymar Woods, Male Human [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has wavy blonde hair. His thin eyebrows rest above his beady blue eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not trust anyone and sleeps with one eye open.
History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like him out of the picture; and human compassion
Ideals: Persistence. Flaws: Ugly, Insomniac, Racist. Bonds: Mentor. Occupation: Slave Trader
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.
Drogo Fawcett, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and is generally shirtless and showing off his tattooed chest. His left hand appears badly burned and disfigured. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.
Motivation: He's looking for his big break; and wants to have a good time and be beloved
Ideals: Joker, Optimist, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Bellfounder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Trym Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has dyed his greying white hair a little too much giving a sharp white color. He has several tiny ruby earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with his god.
History: Trym hails from a village terrorized by gnolls. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Flaws: Ugly, Depressed. Bonds: Rich, Religious, Enemies. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Hunter Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his whip ready. He is bald on top and has large black tufts of hair around his ears. He has several tiny sapphire earrings on each ear.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp.
Gerald Hornsby, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this northern man very much looks the part of a Mercenary. His silver hair is greasy and uncared for. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: He wants nothing more than to rejoin the army; and to be a apothecary again
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Job, Military. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 4000 cp.
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