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NPC Generator

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Advanced [show]


Randal Hayhurst, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. His white hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are white and perfect.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Randal hails from a village terrorized by drow. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against drow

Ideals: Joker, Fighting. Bonds: Rich, Attractive, Enemies. Occupation: Mason

Voice: Italian accent

Attributes [hide]

Randal Hayhurst, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 9 (-1)6 (-2) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 2500 sp. Pink pearl (120 gp). Chrysoprase (30 gp).


Social Check DCs


Justin Churchill, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Shepherd. His red hair is slicked back into a classic pompadour. This green eyed easterner is not easily forgotten.

Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Dilettante again; and he has a rivalry with the church that dominates his actions

Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Religious, Job. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Justin Churchill, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Shane Lindsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his grey robe and has his halberd always slung over his shoulder. His hair is silver and curly. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the west to a Marshal, Shane learned a great deal about his father's area of expertise. When Shane reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Job, Military. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Shane Lindsey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)8 (-1) 14 (+2)16 (+3)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Ralf Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His hair is white and curly. His eyes are green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Animals are drawn to him, and he is able to talk to them.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Philantrophist, Gifted. Flaws: Insomniac, Racist. Bonds: Nature. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Ralf Ainsworth, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 8 (-1)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Bertram Coombs, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and dresses well, typically a more casual-formal manner. His hair is long and golden with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His eyes are a pleasant gray.

Personality: Eccentric and domineering, Bertram will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Philantrophist, Gifted. Bonds: Attractive, Adventurer. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Bertram Coombs, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)6 (-2) 9 (-1)13 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs

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