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NPC Generator

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Advanced [show]


Shane Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. His brown hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered east to less war torn lands. He left for the east, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: PTSD. Bonds: Immigrant, Criminal record, Military. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Shane Stratford, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 11 (+0)4 (-3)
Skills Animal Handling +2, Performance -1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp. 3 Smokesticks. 1 Antitoxin.


Social Check DCs


Everard Nash, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His moppish silver hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He can speak with the recently deceased. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gifted from a young age, Everard studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to open a new tavern; and he has decided he is irredeemable

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Criminal record, Job. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Everard Nash, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Odo Bentham, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a violet suit, black shirt, and blue tie. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a long black beard, and similarly colored long hair. He is baby faced.

Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Interpreter, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Addict. Bonds: Job, Poor, Adventurer. Occupation: Healer

Voice: Mousy voice

Attributes [hide]

Odo Bentham, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 10 (+0)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 7000 cp. Deep blue spinel (800 gp). Hematite (8 gp). Hematite (8 gp).


Social Check DCs


Peter Carlton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. He keeps his auburn hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Peter is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.

Motivation: He is greedy; and to unite with his brother

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Rich, Family. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Peter Carlton, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)19 (+4) 9 (-1)10 (+0)
Skills Arcana +6, Religion +6
Senses Passive Perception 9
Languages Common, Sylvan, Abyssal, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 sp. Obsidian (11 gp). Aquamarine (700 gp). Jasper (20 gp). Iolite (20 gp).


Social Check DCs


Jocelyn Compton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tan costume with the symbols of the four houses of cards on his torso. He has a white handlebar mustache and slicked back white hair. His eyes are likewise amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Jocelyn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Enemies. Occupation: Ruler

Voice: Sleepy voice

Attributes [hide]

Jocelyn Compton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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