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Advanced [show]


William Bradley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his brown hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants nothing more than to rejoin the army; and human compassion

Flaws: Racist, Forgetful. Bonds: Rich, Has a crush, Military. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

William Bradley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)13 (+1) 12 (+1)9 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Solomon Copeland, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and carries ceremonial daggers. His red hair is knotted and matted. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Solomon was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Performer

Voice: Low and grunting

Attributes [hide]

Solomon Copeland, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Deep blue spinel (300 gp). Deep blue spinel (300 gp). Jet (90 gp).


Social Check DCs


Trym Atterton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, red, dusty cloak. His chestnut hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them

History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Mentor. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Trym Atterton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Alex Washington, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is matted, messy, and big. His amber eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the north his family was never financially stable. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Alex Washington, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 23000 sp. Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Trym Camden, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears skinny pants and wears a tan and black robe with the hood down. He keeps his long red hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Roofer business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Roofer like his mother before him.

Motivation: To be a Mortician again; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Fearful, Ugly. Bonds: Job. Occupation: Roofer

Voice: High pitched, excited

Attributes [hide]

Trym Camden, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)8 (-1) 11 (+0)8 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Rock crystal (20 gp). Fiery yellow corundum (800 gp). Tourmaline (80 gp).


Social Check DCs

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