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NPC Generator

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Advanced [show]


Percival Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered grey stockings. He carries with him a set of sais on his belt, each one with a sapphire on the hilt. His chestnut hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to make people angry or surprised. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

Percival Blakeley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)8 (-1) 13 (+1)18 (+4)
Skills Intimidation +6, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 30 pp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Sapphire pendant on gold chain (800 gp).


Social Check DCs


Gilbert Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright violet suits and hats. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.

History: He was born at the edge of vast forest. In his 18th year, his parents were killed by a drow raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Flaws: Ugly, Racist, Shy. Bonds: Nature, Enemies, Religious. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Gilbert Staurheim, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Roland Marleigh, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a white suit. His brown hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also has developed a complete distrust of the Mercenary profession.

History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Roland Marleigh, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 15 (+2)6 (-2)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Wymar Braxton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear blue clothing when he does not wear armor. His hair, while still mostly golden, has prominent grey streaks. He has gray eyes.

Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.

History: Wymar was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and to reunite with his old friends

Flaws: Antagonistic, Racist. Bonds: Poor, Adventurer, Job, Immigrant. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Wymar Braxton, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a violet tunic with tan highlights, and long red pants that bunch up around his shoes. He carries with him a set of lances on his belt, each one with a amethyst on the hilt. His hair is cut close to his head. His eyes are violet and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.

History: He was born at the edge of vast plains. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Guard and was forced into it by his family.

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Nature, Family. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Arnold Ramsay, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 37000 sp.


Social Check DCs

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