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NPC Generator

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Advanced [show]


Richard Digby, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Adventurer uniform, he is not a threatening figure. His hair, while still mostly silver, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to make almost anything out of random pieces of junk.

History: Richard lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Richard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 11 years.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Athletic, Gifted. Bonds: Job, Attractive, Family. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Richard Digby, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)14 (+2) 17 (+3)13 (+1)
Skills Deception +3
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 16000 cp. 1 Masterwork Thieves’ tools. 1 Good lock. 1 Bullseye lantern. 1 Good lock.


Social Check DCs


Anselm Richie, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is still thick. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Anselm was born in the north. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. He used his abilities to trick people and travel the world for free.

Motivation: Money/treasure; and wants his loneliness to end

Ideals: Persistence. Flaws: Shy. Bonds: Rich, Has a crush, Criminal record. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Anselm Richie, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 5 (-3)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 9000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Alex Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin grey vertical stripes and pastel pants. His black hair and beard is wavy and long. His eyes are brown and he is always smoking a pipe.

Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Alex was born the youngest of three triplets. His mother was a soldier and died while he was still young. Alex was left his mother's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A deep hatred of dire rats; and he would like to get married and retire

Ideals: Optimist. Bonds: Has a crush, Family, Military, Enemies. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Alex Hackney, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)16 (+3) 11 (+0)7 (-2)
Skills Performance +0, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 cp. Aquamarine (700 gp). Violet garnet (700 gp). Malachite (15 gp).


Social Check DCs


Shane Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears a Stetson hat to cover his moderate length chestnut hair. His brown eyes are slightly larger than normal.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Flaws: Insane. Bonds: Enemies, Adventurer, Rich. Occupation: Barber

Voice: Slurs words

Attributes [hide]

Shane Windsor, Male Human Fighter 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)16 (+3) 17 (+3)16 (+3)
Skills Arcana +6, Religion +6
Senses Passive Perception 13
Languages Common, Aquan, Auran, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Clerebold Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his red hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: Clerebold was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He has achieved small success as a Stylist.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Military, Job. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Clerebold Carlton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills Religion +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp.


Social Check DCs

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