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NPC Generator

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Advanced [show]


Kyle Hayley, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. His black hair is long and unkept. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 7 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Opinionated, Extrovert. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Kyle Hayley, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 17 (+3)5 (-3)
Skills Athletics +6, Insight +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6

Possessions: Alexandrite (200 gp). Deep blue spinel (200 gp). Red garnet (100 gp). Chrysoprase (70 gp).


Social Check DCs


Alex Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin green vertical stripes and pastel pants. With bright silver hair and a scraggly beard. His eyes are brown and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.

Motivation: Wants his loneliness to end; and he has a crush on the local bather

Flaws: Insomniac. Bonds: Family, Mentor, Nature, Has a crush. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Alex Staurheim, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 8 (-1)12 (+1)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 18000 cp.


Social Check DCs


Bertram Harrington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has the majority of his body covered in plate. His silver hair is singed and shortened. His eyes, though not visible through his cowl, are gray.

Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Bertram Harrington, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)6 (-2) 13 (+1)8 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Guy Blakeley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of strength around his neck, and a longsword on his belt. He sports a long silver beard, and similarly colored long hair. This gray eyed westerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the west to a Dyer, Guy learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He struck the Dyer job and began his own company from there.

Motivation: He is greedy; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Impulsive, Racist. Bonds: Job, Rich. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Guy Blakeley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Silver pearl (60 gp). Citrine (20 gp).


Social Check DCs


Drogo Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple green robe with brown stripes complete with hood. His blonde hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.

History: He got into the Merchant business at a young age. Drogo was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Merchant. He became a Merchant soon after.

Motivation: To be a Bellfounder again; and balancing his hectic life and new merchant responsibilities is difficult

Flaws: Ugly, Insane, Shy. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Drogo Everleigh, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 12 (+1)6 (-2)
Skills Perception +3, Performance +0
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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