Thomas Digby, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears silk and lounges about seductively. His auburn hair is cut short with large spiked bangs in the front. This amber eyed westerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.
History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his sister before him, after school he went straight into learning to become a Unemployed. He then took over the family business and is one of the better Unemployed for hire.
Motivation: Further expansion of business; and his relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Family, Job. Occupation: Unemployed
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Chad Shirley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is renowned for his bright black suits and hats. His chestnut hair is thinning but still full. He has several tiny topaz earrings on each ear.
Personality: He is business-like. He takes instructions and follows them to the letter. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has dedicated himself to building a better kind of golem.
Motivation: He is compelled to act according to his religious beliefs; and a rival would like him out of the picture
Ideals: Professionalism. Flaws: Impulsive. Bonds: Rich, Criminal record, Adventurer, Religious. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Henry Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and brown eyes are beguiling and draw you in.
Personality: Calm and collected, he is a well trained Architect. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Henry took refuge in the old dungeon and found the beat up mace and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break.
Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Nature, Adventurer. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2100 sp. Eye agate (13 gp).
Thomas Abram, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His hair is long and silver with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. He has gleaming, smiling gray eyes.
Personality: A skeptical and narcissistic man, Thomas's first love is himself. His second love is also himself. He is obsessed with his god.
History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Poor, Religious, Criminal record. Occupation: Courier
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Simon Braxton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears baggy grey pantaloons and a red scarf. His blonde hair is cut jaggedly and amateurishly. His fierce gray eyes like to dwell on things.
Personality: He is extraordinarily eccentric. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has a crush on the local Apothecary; and to end his boredom
Flaws: Insane, Mundane. Bonds: Enemies, Poor, Has a crush. Occupation: Junk Dealer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 6 (-2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Rock crystal (40 gp). Bloodstone (40 gp). Golden pearl (60 gp).
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