Theobald Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has shaved his head bald. His eyes are hazel.
Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and regain custody of his son
Bonds: Poor, Guardian, Family, Adventurer, Nature. Occupation: Shipwright
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Arnold Hadley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a pastel collared shirt and green pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His chestnut hair is lengthy. His violet unseeing eyes seem to look past you.
Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his father.
History: He was born in the south. A freak accident while working with his Bricklayer father left him crippled. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Kody Thackeray, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He is bristling with hidden weapons, mostly spears and sickles. His brown hair is lengthy and is close to two feet long. He has gleaming, smiling blue eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.
History: He got into the Jeweler business at a young age. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a banker again
Ideals: Gifted. Flaws: Secretive, Addict. Bonds: Criminal record, Job, Slave. Occupation: Jeweler
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Tourmaline (120 gp).
Chad Rowley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses in brown turtlenecks beneath a grey coat with white slacks. His hair is cut close to his head. His eyes are amber and beady.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north to a Knight, Chad learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Mercenary again; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 80 pp. 1 Minor magic item.
Gerald Darlington, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a brown suit, violet shirt, and white tie. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Interpreter
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Citrine (50 gp). Peridot (50 gp).
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