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Advanced [show]


Henry Royal, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a well pressed and immaculate suit (or dress). His left hand appears badly burned and disfigured. His silver hair is heavily combed to the left. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of northern immigrants he idolized his father. His family was turned out during the war. He and his family wandered north to less war torn lands. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father; and doesn't want to be a stableman and was forced into it by his family

Ideals: Optimist. Flaws: PTSD. Bonds: Family, Immigrant. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Henry Royal, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 12 (+1)16 (+3) 17 (+3)13 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc, Giant, Sylvan
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Amethyst (60 gp).


Social Check DCs


Godfrey Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries a battered scythe and tarnished longbow as well. His long auburn hair reaches down to his waist. His hazel eyes peer out from beneath his broad green hat.

Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Fighting, Disciplined, Professionalism. Flaws: Mundane. Bonds: Poor. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Wesley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)10 (+0) 10 (+0)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Golden yellow topaz (400 gp). Freshwater pearl (6 gp). White pearl (50 gp). 1 Masterwork manacles. 1 Superior lock.


Social Check DCs


Hugh Chatham, Male Human [Permalink]

Personal [hide]

Description: A 5'10" southern man, he prefers to wear grey pants and tee shirts. His silver hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The war was a terrible time for him, and Hugh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life; and to unite with his brother

Flaws: Antagonistic, Depressed. Bonds: Military, Family. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Hugh Chatham, Male Human Fighter 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Tiger eye turquoise (7 gp). Black pearl (300 gp). Amethyst (40 gp). Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Gyula, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a robe, a symbol of strength around his neck, and a shortspear on his belt. His hair is red and very short. He has a dull look in his green eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.

History: Heward hails from a village terrorized by goblins. After coming to the age of reason, Heward took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge.

Ideals: Fighting, Gifted. Flaws: Shy, Insomniac. Bonds: Enemies. Occupation: Architect

Voice: German accent

Attributes [hide]

Heward Gyula, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)12 (+1) 8 (-1)16 (+3)
Skills Nature +3, Stealth +6
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Don Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. He carries a battered dagger and tarnished halberd as well. He is bald on top and has large golden tufts of hair around his ears. His eyes are blue and beady.

Personality: He likes to make people angry or surprised. He is a great chef.

History: Born in the north to a Sage, Don learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted from career to career and currently works as a Sage.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Don Tatum, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Chrysoberyl (60 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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