Ernest Morton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy chestnut hair. His eyes are gray and beady.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He misses his home and complains about the freezing weather, even in summer.
History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Beggar, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Miller
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3000 cp.
Odo Altham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large auburn tufts of hair around his ears. His eyes are violet and catlike.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Optimist, Joker, Fighting. Flaws: Ugly. Bonds: Military. Occupation: Painter
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Henry Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of the sun god on his torso. He carries with him a set of pickaxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to hide his balding. His hazel eyes have a joyful gleam in them most of the time.
Personality: This man loves music and to teach people music more than just about anything. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the east to a Performer, Henry learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now owns his own business.
Motivation: Wishes to resurrect an old love; and expand his business
Ideals: Fighting, Artistic. Bonds: Job, Family, In love. Occupation: Performer
Voice: American accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Alexandre Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered club and tarnished crossbow as well. He is bald on top and has large brown tufts of hair around his ears. He has gray eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Wants a kiss; and he has a crush on the local servant
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Carpenter
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 10 (+0) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Gold dragon comb with red garnet eye (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Gold dragon comb with red garnet eye (700 gp).
Richard Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a moderate pudge and is not very fit. He keeps his long golden hair kept up in a rat tail. His eyes, though not visible through his cowl, are brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Richard was born the youngest of three triplets. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his sister's freedom.
Motivation: Wishes to resurrect an old love; and to reunite with his absent mother
Ideals: Justice. Flaws: Antagonistic. Bonds: Family, Adventurer, In love. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
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