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Advanced [show]


Manfred Spaulding, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright brown hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Unemployed

Voice: American accent

Attributes [hide]

Manfred Spaulding, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)11 (+0) 6 (-2)7 (-2)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 200 gp. Moss agate (16 gp).


Social Check DCs


Chad Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of the four houses of cards on his torso. His long chestnut hair is drawn into a two foot long braid. His half smiles and green eyes are beguiling and draw you in.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he's looking for his big break

Ideals: Disciplined. Bonds: Attractive, Rich, Military, Adventurer. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Chad Brandon, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 11 (+0)11 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anselm Rutland, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is well dressed, constantly wearing a blue suit, tan shirt, and grey tie. He is an epitome of beauty. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Adventurer, Immigrant. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Rutland, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)7 (-2) 13 (+1)13 (+1)
Skills Arcana +0, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 12000 cp.


Social Check DCs


Balimaar York, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes and a grey hat with a blue feather.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Philantrophist. Bonds: Enemies, Criminal record. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar York, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Cory Home, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and black handkerchief worn on his right side. His moppish golden hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Cory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Hunter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Enemies, Job. Occupation: Hunter

Voice: Farmer accent

Attributes [hide]

Cory Home, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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