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NPC Generator

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Advanced [show]


Henry Blyth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is physically well-built. He wears a colorful flower in his red hair. His brown eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: Henry was born in the east. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Religious, Nature. Occupation: Sailor

Voice: Spits words with contempt

Attributes [hide]

Henry Blyth, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Richard Holton, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. He carries with him a set of bastard swords on his belt, each one with a ruby on the hilt. He keeps his auburn hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Cook, who enjoyed hunting, Richard was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Nature, Attractive. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Richard Holton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)9 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a cross on it. He has shaved his head bald. His eyes, though not visible through his cowl, are amber.

Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is able to make almost anything out of random pieces of junk.

History: His father raised him in a mountain cabin. His necromantic abilities were realized during a raid on his village. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Artistic, Gifted. Bonds: Nature, Has a crush. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Norman Graeme, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)14 (+2) 16 (+3)10 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Gerard Riley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He sports a flattop hair cut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He snorts whenever he laughs or is feeling confident. He does not trust anyone and sleeps with one eye open.

History: Gerard was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To get a good night's sleep; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Athletic, Persistence. Flaws: Ugly, Insomniac. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Gerard Riley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 10 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ernest Tindall, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and is well dressed, constantly wearing a blue suit, tan shirt, and white tie. His brown hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the south. When he's not drinking or sleeping the drinks off, he's doing music.

History: He got into the Locksmith business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Ideals: Pacifist, Artistic. Bonds: Job, Adventurer, Family. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Ernest Tindall, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs

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