Charles Everly, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He carries a battered shield and tarnished crossbow as well. His white hair is slicked back into a classic pompadour. His eyes are likewise hazel.
Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He struck the Fisher job and began his own company from there.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Mundane. Bonds: Military, Job, Rich. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Cloth of gold vestments (80 gp). Fire opal pendant on a fine gold chain (600 gp).
Trym Willoughby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears yellow leather gloves, a yellow jacket, and tight pants. He has moderate length chestnut hair. He has gleaming, smiling blue eyes.
Personality: This man loves singing and to teach people singing more than just about anything. Energy wise he seems alert and responsive.
History: The child of a Junk Dealer, who enjoyed hunting, Trym was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and he is a bit of a kleptomaniac
Ideals: Artistic, Professionalism. Bonds: Nature, Family, Criminal record. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Gunter Washington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a fine chain shirt which he covers with white colored cloaks and clothing and is in decent physical shape. He sports a flattop hair cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: He seems to be bored by most things; and wants to raise his children well
Flaws: Antagonistic, Impulsive, Mundane, Insomniac. Bonds: Family. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Bertram Nibley, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. His silver hair, when down, is lengthy. His ears are large.
Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. Obsidian (6 gp). Black pearl (500 gp). Deep blue spinel (500 gp).
Odo Bradley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in brown turtlenecks beneath a tan coat with brown slacks. His auburn hair is cut jaggedly and amateurishly. His hazel eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Odo will drive conversation. As long as the job gets done he does not care how it got done.
History: Odo was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people
Ideals: Extrovert, Professionalism, Fighting. Bonds: Poor, Attractive. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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